/* ============================================================================== QC script generated by Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. ZombieHECU.mdl Original internal name: "gruntzombie.mdl" ============================================================================== */ $modelname "ZombieHECU.mdl" $cd ".\" $cdtexture ".\" $scale 1.0 $cliptotextures $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $eyeposition 0.000000 0.000000 0.000000 //reference mesh(es) $body "body" "zombie_soldier_ref" // 4 attachment(s) $attachment 0 "Bip01 R Hand" 15.000000 0.000000 3.500000 $attachment 1 "Bip01 R Hand" 25.000000 0.000000 4.000000 $attachment 2 "Bip01 R Hand" 37.000000 1.000000 -2.000000 $attachment 3 "Bip01 L Hand" 15.000000 0.000000 -3.500000 // 4 bone controller(s) $controller 0 "Bip01 Spine" XR -30.000000 30.000000 $controller 1 "Bip01 Spine1" XR -30.000000 30.000000 $controller 2 "Bip01 Spine2" XR -30.000000 30.000000 $controller 3 "Bip01 Spine3" XR -30.000000 30.000000 // 20 hit box(es) $hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000 $hbox 6 "Bip01 L Leg" 2.660000 -3.690000 -3.090000 18.160000 4.880000 3.310000 $hbox 6 "Bip01 L Leg1" 0.380000 -3.970000 -2.840000 17.600000 4.000000 2.940000 $hbox 6 "Bip01 L Foot" -0.590000 -2.340000 -2.630000 3.790000 8.000000 2.190000 $hbox 7 "Bip01 R Leg" 2.470000 -3.690000 -3.160000 18.129999 4.880000 3.380000 $hbox 7 "Bip01 R Leg1" 0.310000 -3.970000 -2.840000 17.600000 3.940000 2.970000 $hbox 7 "Bip01 R Foot" -0.560000 -2.340000 -2.190000 3.810000 8.000000 2.660000 $hbox 3 "Bip01 Spine1" -3.250000 -5.500000 -5.500000 4.830000 5.500000 5.500000 $hbox 2 "Bip01 Spine2" -0.060000 -5.530000 -7.590000 8.000000 7.000000 7.590000 $hbox 2 "Bip01 Spine3" -2.250000 -6.810000 -6.310000 6.500000 5.090000 6.310000 $hbox 2 "Bip01 Neck" -3.110000 -1.500000 -3.000000 2.050000 3.500000 3.000000 $hbox 1 "Bip01 Head" 0.090000 -3.660000 -3.000000 8.410000 5.090000 3.000000 $hbox 4 "Bip01 L Arm" 0.940000 -2.880000 -4.130000 5.440000 4.280000 3.500000 $hbox 4 "Bip01 L Arm1" -2.160000 -2.340000 -2.560000 11.560000 3.410000 2.380000 $hbox 4 "Bip01 L Arm2" 0.590000 -1.810000 -2.190000 10.750000 2.840000 2.410000 $hbox 4 "Bip01 L Hand" 0.000000 -1.000000 -2.000000 3.000000 1.500000 3.500000 $hbox 5 "Bip01 R Arm" 1.380000 -2.840000 -3.560000 5.690000 4.310000 4.310000 $hbox 5 "Bip01 R Arm1" -1.880000 -2.470000 -2.160000 11.810000 3.280000 2.810000 $hbox 5 "Bip01 R Arm2" 0.440000 -1.970000 -2.340000 10.590000 2.720000 2.220000 $hbox 5 "Bip01 R Hand" 0.000000 -1.000000 -2.000000 3.000000 1.500000 3.500000 // 191 animation sequence(s) $sequence "look_idle" "look_idle" fps 14 loop ACT_IDLE 1 $sequence "idle" "idle" fps 14 loop ACT_IDLE 1 $sequence "deep_idle" "deep_idle" fps 12 loop ACT_IDLE 4 $sequence "run2" "run2" LX fps 40 loop ACT_RUN 1 $sequence "walk2handed" "walk2handed" LX fps 20 loop ACT_WALK 1 $sequence "2handshoot" "2handshoot" fps 20 ACT_RANGE_ATTACK1 1 $sequence "crawl" "crawl" LX fps 22 loop ACT_CROUCH 1 $sequence "crouch_idle" "crouch_idle" fps 4 loop ACT_CROUCHIDLE 1 $sequence "jump" "jump" fps 30 ACT_HOP 1 $sequence "long_jump" "long_jump" LX fps 24 ACT_LEAP 1 $sequence "swim" "swim" fps 14 loop ACT_SWIM 1 $sequence "treadwater" "treadwater" fps 14 loop ACT_HOVER 1 $sequence "die_simple" "die_simple" fps 22 ACT_DIESIMPLE 1 { event 2001 9 } $sequence "die_backwards1" "die_backwards1" fps 26 ACT_DIEBACKWARD 4 { event 2001 13 } $sequence "die_backwards" "die_backwards" fps 30 ACT_DIEBACKWARD 1 { event 2001 15 } $sequence "die_forwards" "die_forwards" fps 26 ACT_DIEFORWARD 1 { event 2001 8 } $sequence "headshot" "headshot" fps 24 ACT_DIE_HEADSHOT 4 { event 2001 22 } $sequence "die_spin" "die_spin" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 16 } $sequence "gutshot" "gutshot" fps 26 ACT_DIE_GUTSHOT 1 { event 2001 22 } $sequence "ref_draw_crowbar" "ref_draw_crowbar_blend1" "ref_draw_crowbar_blend2" blend XR -70 70 fps 12 $sequence "ref_aim_crowbar" "ref_aim_crowbar_blend1" "ref_aim_crowbar_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_crowbar" "ref_shoot_crowbar_blend1" "ref_shoot_crowbar_blend2" blend XR -70 70 fps 24 $sequence "crouch_draw_crowbar" "crouch_draw_crowbar_blend1" "crouch_draw_crowbar_blend2" blend XR -70 70 fps 12 $sequence "crouch_aim_crowbar" "crouch_aim_crowbar_blend1" "crouch_aim_crowbar_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_crowbar" "crouch_shoot_crowbar_blend1" "crouch_shoot_crowbar_blend2" blend XR -70 70 fps 24 $sequence "ref_cock_wrench" "ref_cock_wrench_blend1" "ref_cock_wrench_blend2" blend XR -70 70 fps 10 $sequence "ref_hold_wrench" "ref_hold_wrench_blend1" "ref_hold_wrench_blend2" blend XR -70 70 fps 13 $sequence "ref_shoot_wrench" "ref_shoot_wrench_blend1" "ref_shoot_wrench_blend2" blend XR -70 70 fps 13 $sequence "crouch_cock_wrench" "crouch_cock_wrench_blend1" "crouch_cock_wrench_blend2" blend XR -70 70 fps 10 $sequence "crouch_hold_wrench" "crouch_hold_wrench_blend1" "crouch_hold_wrench_blend2" blend XR -70 70 fps 13 $sequence "crouch_shoot_wrench" "crouch_shoot_wrench_blend1" "crouch_shoot_wrench_blend2" blend XR -70 70 fps 13 $sequence "ref_draw_gren" "ref_draw_gren_blend1" "ref_draw_gren_blend2" blend XR -70 70 fps 10 $sequence "ref_aim_gren" "ref_aim_gren_blend1" "ref_aim_gren_blend2" blend XR -70 70 fps 12 loop $sequence "ref_cock_gren" "ref_cock_gren_blend1" "ref_cock_gren_blend2" blend XR -70 70 fps 18 $sequence "ref_hold_gren" "ref_hold_gren_blend1" "ref_hold_gren_blend2" blend XR -70 70 fps 15 $sequence "ref_shoot_gren" "ref_shoot_gren_blend1" "ref_shoot_gren_blend2" blend XR -70 70 fps 15 $sequence "crouch_draw_gren" "crouch_draw_gren_blend1" "crouch_draw_gren_blend2" blend XR -70 70 fps 10 $sequence "crouch_aim_gren" "crouch_aim_gren_blend1" "crouch_aim_gren_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_cock_gren" "crouch_cock_gren_blend1" "crouch_cock_gren_blend2" blend XR -70 70 fps 18 $sequence "crouch_hold_gren" "crouch_hold_gren_blend1" "crouch_hold_gren_blend2" blend XR -70 70 fps 15 $sequence "crouch_shoot_gren" "crouch_shoot_gren_blend1" "crouch_shoot_gren_blend2" blend XR -70 70 fps 15 $sequence "ref_draw_trip" "ref_draw_trip_blend1" "ref_draw_trip_blend2" blend XR -70 70 fps 17 $sequence "ref_aim_trip" "ref_aim_trip_blend1" "ref_aim_trip_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_trip" "ref_shoot_trip_blend1" "ref_shoot_trip_blend2" blend XR -70 70 fps 18 $sequence "crouch_draw_trip" "crouch_draw_trip_blend1" "crouch_draw_trip_blend2" blend XR -70 70 fps 17 $sequence "crouch_aim_trip" "crouch_aim_trip_blend1" "crouch_aim_trip_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_trip" "crouch_shoot_trip_blend1" "crouch_shoot_trip_blend2" blend XR -70 70 fps 18 $sequence "ref_draw_onehanded" "ref_draw_onehanded_blend1" "ref_draw_onehanded_blend2" blend XR -70 70 fps 15 $sequence "ref_aim_onehanded" "ref_aim_onehanded_blend1" "ref_aim_onehanded_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_onehanded" "ref_shoot_onehanded_blend1" "ref_shoot_onehanded_blend2" blend XR -70 70 fps 25 { event 5001 0 "15" } $sequence "ref_reload_onehanded" "ref_reload_onehanded_blend1" "ref_reload_onehanded_blend2" blend XR -70 70 fps 20 $sequence "crouch_draw_onehanded" "crouch_draw_onehanded_blend1" "crouch_draw_onehanded_blend2" blend XR -70 70 fps 15 $sequence "crouch_aim_onehanded" "crouch_aim_onehanded_blend1" "crouch_aim_onehanded_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_onehanded" "crouch_shoot_onehanded_blend1" "crouch_shoot_onehanded_blend2" blend XR -70 70 fps 25 { event 5001 0 "15" } $sequence "crouch_reload_onehanded" "crouch_reload_onehanded_blend1" "crouch_reload_onehanded_blend2" blend XR -70 70 fps 20 $sequence "ref_draw_python" "ref_draw_python_blend1" "ref_draw_python_blend2" blend XR -70 70 fps 15 $sequence "ref_aim_python" "ref_aim_python_blend1" "ref_aim_python_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_python" "ref_shoot_python_blend1" "ref_shoot_python_blend2" blend XR -70 70 fps 16 { event 5001 0 "15" } $sequence "ref_reload_python" "ref_reload_python_blend1" "ref_reload_python_blend2" blend XR -70 70 fps 15 $sequence "crouch_draw_python" "crouch_draw_python_blend1" "crouch_draw_python_blend2" blend XR -70 70 fps 15 $sequence "crouch_aim_python" "crouch_aim_python_blend1" "crouch_aim_python_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_python" "crouch_shoot_python_blend1" "crouch_shoot_python_blend2" blend XR -70 70 fps 16 { event 5001 0 "15" } $sequence "crouch_reload_python" "crouch_reload_python_blend1" "crouch_reload_python_blend2" blend XR -70 70 fps 15 $sequence "ref_draw_shotgun" "ref_draw_shotgun_blend1" "ref_draw_shotgun_blend2" blend XR -70 70 fps 18 $sequence "ref_aim_shotgun" "ref_aim_shotgun_blend1" "ref_aim_shotgun_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_shotgun" "ref_shoot_shotgun_blend1" "ref_shoot_shotgun_blend2" blend XR -70 70 fps 20 { event 5005 0 "muzzle_SG.txt" } $sequence "ref_reload_shotgun" "ref_reload_shotgun_blend1" "ref_reload_shotgun_blend2" blend XR -70 70 fps 22 $sequence "crouch_draw_shotgun" "crouch_draw_shotgun_blend1" "crouch_draw_shotgun_blend2" blend XR -70 70 fps 18 $sequence "crouch_aim_shotgun" "crouch_aim_shotgun_blend1" "crouch_aim_shotgun_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_shotgun" "crouch_shoot_shotgun_blend1" "crouch_shoot_shotgun_blend2" blend XR -70 70 fps 20 { event 5005 0 "muzzle_SG.txt" } $sequence "crouch_reload_shotgun" "crouch_reload_shotgun_blend1" "crouch_reload_shotgun_blend2" blend XR -70 70 fps 22 $sequence "ref_draw_gauss" "ref_draw_gauss_blend1" "ref_draw_gauss_blend2" blend XR -70 70 fps 18 $sequence "ref_aim_gauss" "ref_aim_gauss_blend1" "ref_aim_gauss_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_gauss" "ref_shoot_gauss_blend1" "ref_shoot_gauss_blend2" blend XR -70 70 fps 20 $sequence "crouch_draw_gauss" "crouch_draw_gauss_blend1" "crouch_draw_gauss_blend2" blend XR -70 70 fps 18 $sequence "crouch_aim_gauss" "crouch_aim_gauss_blend1" "crouch_aim_gauss_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_gauss" "crouch_shoot_gauss_blend1" "crouch_shoot_gauss_blend2" blend XR -70 70 fps 20 $sequence "ref_draw_mp5" "ref_draw_mp5_blend1" "ref_draw_mp5_blend2" blend XR -70 70 fps 17 $sequence "ref_aim_mp5" "ref_aim_mp5_blend1" "ref_aim_mp5_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_mp5" "ref_shoot_mp5_blend1" "ref_shoot_mp5_blend2" blend XR -70 70 fps 30 { event 5005 0 "muzzle_MP5.txt" } $sequence "ref_reload_mp5" "ref_reload_mp5_blend1" "ref_reload_mp5_blend2" blend XR -70 70 fps 16 $sequence "crouch_draw_mp5" "crouch_draw_mp5_blend1" "crouch_draw_mp5_blend2" blend XR -70 70 fps 17 $sequence "crouch_aim_mp5" "crouch_aim_mp5_blend1" "crouch_aim_mp5_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_mp5" "crouch_shoot_mp5_blend1" "crouch_shoot_mp5_blend2" blend XR -70 70 fps 30 { event 5005 0 "muzzle_MP5.txt" } $sequence "crouch_reload_mp5" "crouch_reload_mp5_blend1" "crouch_reload_mp5_blend2" blend XR -70 70 fps 16 $sequence "ref_draw_rpg" "ref_draw_rpg_blend1" "ref_draw_rpg_blend2" blend XR -70 70 fps 15 $sequence "ref_aim_rpg" "ref_aim_rpg_blend1" "ref_aim_rpg_blend2" blend XR -70 70 fps 10 loop $sequence "ref_shoot_rpg" "ref_shoot_rpg_blend1" "ref_shoot_rpg_blend2" blend XR -70 70 fps 18 $sequence "ref_reload_rpg" "ref_reload_rpg_blend1" "ref_reload_rpg_blend2" blend XR -70 70 fps 13 $sequence "crouch_draw_rpg" "crouch_draw_rpg_blend1" "crouch_draw_rpg_blend2" blend XR -70 70 fps 15 $sequence "crouch_aim_rpg" "crouch_aim_rpg_blend1" "crouch_aim_rpg_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_rpg" "crouch_shoot_rpg_blend1" "crouch_shoot_rpg_blend2" blend XR -70 70 fps 18 $sequence "crouch_reload_rpg" "crouch_reload_rpg_blend1" "crouch_reload_rpg_blend2" blend XR -70 70 fps 13 $sequence "ref_draw_egon" "ref_draw_egon_blend1" "ref_draw_egon_blend2" blend XR -70 70 fps 15 $sequence "ref_aim_egon" "ref_aim_egon_blend1" "ref_aim_egon_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_egon" "ref_shoot_egon_blend1" "ref_shoot_egon_blend2" blend XR -70 70 fps 18 loop $sequence "crouch_draw_egon" "crouch_draw_egon_blend1" "crouch_draw_egon_blend2" blend XR -70 70 fps 15 $sequence "crouch_aim_egon" "crouch_aim_egon_blend1" "crouch_aim_egon_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_egon" "crouch_shoot_egon_blend1" "crouch_shoot_egon_blend2" blend XR -70 70 fps 18 loop $sequence "ref_draw_squeak" "ref_draw_squeak_blend1" "ref_draw_squeak_blend2" blend XR -70 70 fps 20 $sequence "ref_aim_squeak" "ref_aim_squeak_blend1" "ref_aim_squeak_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_squeak" "ref_shoot_squeak_blend1" "ref_shoot_squeak_blend2" blend XR -70 70 fps 15 $sequence "crouch_draw_squeak" "crouch_draw_squeak_blend1" "crouch_draw_squeak_blend2" blend XR -70 70 fps 20 $sequence "crouch_aim_squeak" "crouch_aim_squeak_blend1" "crouch_aim_squeak_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_squeak" "crouch_shoot_squeak_blend1" "crouch_shoot_squeak_blend2" blend XR -70 70 fps 15 $sequence "ref_draw_hive" "ref_draw_hive_blend1" "ref_draw_hive_blend2" blend XR -70 70 fps 12 $sequence "ref_aim_hive" "ref_aim_hive_blend1" "ref_aim_hive_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_hive" "ref_shoot_hive_blend1" "ref_shoot_hive_blend2" blend XR -70 70 fps 17 $sequence "crouch_draw_hive" "crouch_draw_hive_blend1" "crouch_draw_hive_blend2" blend XR -70 70 fps 12 $sequence "crouch_aim_hive" "crouch_aim_hive_blend1" "crouch_aim_hive_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_hive" "crouch_shoot_hive_blend1" "crouch_shoot_hive_blend2" blend XR -70 70 fps 17 $sequence "ref_draw_bow" "ref_draw_bow_blend1" "ref_draw_bow_blend2" blend XR -70 70 fps 15 $sequence "ref_aim_bow" "ref_aim_bow_blend1" "ref_aim_bow_blend2" blend XR -70 70 fps 10 loop $sequence "ref_shoot_bow" "ref_shoot_bow_blend1" "ref_shoot_bow_blend2" blend XR -70 70 fps 20 $sequence "ref_aim_bowscope" "ref_aim_bowscope_blend1" "ref_aim_bowscope_blend2" blend XR -70 70 fps 6 loop $sequence "ref_shoot_bowscope" "ref_shoot_bowscope_blend1" "ref_shoot_bowscope_blend2" blend XR -70 70 fps 20 $sequence "ref_reload_bow" "ref_reload_bow_blend1" "ref_reload_bow_blend2" blend XR -70 70 fps 11 $sequence "crouch_draw_bow" "crouch_draw_bow_blend1" "crouch_draw_bow_blend2" blend XR -70 70 fps 15 $sequence "crouch_aim_bow" "crouch_aim_bow_blend1" "crouch_aim_bow_blend2" blend XR -70 70 fps 10 loop $sequence "crouch_shoot_bow" "crouch_shoot_bow_blend1" "crouch_shoot_bow_blend2" blend XR -70 70 fps 20 $sequence "crouch_aim_bowscope" "crouch_aim_bowscope_blend1" "crouch_aim_bowscope_blend2" blend XR -70 70 fps 6 loop $sequence "crouch_shoot_bowscope" "crouch_shoot_bowscope_blend1" "crouch_shoot_bowscope_blend2" blend XR -70 70 fps 20 $sequence "crouch_reload_bow" "crouch_reload_bow_blend1" "crouch_reload_bow_blend2" blend XR -70 70 fps 11 $sequence "ref_draw_minigun" "ref_draw_minigun_blend1" "ref_draw_minigun_blend2" blend XR -70 70 fps 15 $sequence "ref_aim_minigun" "ref_aim_minigun_blend1" "ref_aim_minigun_blend2" blend XR -70 70 fps 8 loop $sequence "ref_shoot_minigun" "ref_shoot_minigun_blend1" "ref_shoot_minigun_blend2" blend XR -70 70 fps 30 { event 5021 0 "20" } $sequence "crouch_draw_minigun" "crouch_draw_minigun_blend1" "crouch_draw_minigun_blend2" blend XR -70 70 fps 15 $sequence "crouch_aim_minigun" "crouch_aim_minigun_blend1" "crouch_aim_minigun_blend2" blend XR -70 70 fps 8 loop $sequence "crouch_shoot_minigun" "crouch_shoot_minigun_blend1" "crouch_shoot_minigun_blend2" blend XR -70 70 fps 30 { event 5021 0 "20" } $sequence "ref_draw_uzis" "ref_draw_uzis_blend1" "ref_draw_uzis_blend2" blend XR -70 70 fps 10 $sequence "ref_draw_uzis_left" "ref_draw_uzis_left_blend1" "ref_draw_uzis_left_blend2" blend XR -70 70 fps 11 $sequence "ref_aim_uzis" "ref_aim_uzis_blend1" "ref_aim_uzis_blend2" blend XR -70 70 fps 14 loop $sequence "ref_shoot_uzis_both" "ref_shoot_uzis_both_blend1" "ref_shoot_uzis_both_blend2" blend XR -70 70 fps 24 { event 5001 0 "15" } { event 5031 0 "15" } $sequence "ref_shoot_uzis_right" "ref_shoot_uzis_right_blend1" "ref_shoot_uzis_right_blend2" blend XR -70 70 fps 24 { event 5001 0 "15" } $sequence "ref_shoot_uzis_left" "ref_shoot_uzis_left_blend1" "ref_shoot_uzis_left_blend2" blend XR -70 70 fps 24 { event 5031 0 "15" } $sequence "ref_reload_uzis_right" "ref_reload_uzis_right_blend1" "ref_reload_uzis_right_blend2" blend XR -70 70 fps 14 $sequence "ref_reload_uzis_left" "ref_reload_uzis_left_blend1" "ref_reload_uzis_left_blend2" blend XR -70 70 fps 14 $sequence "crouch_draw_uzis" "crouch_draw_uzis_blend1" "crouch_draw_uzis_blend2" blend XR -70 70 fps 10 $sequence "crouch_draw_uzis_left" "crouch_draw_uzis_left_blend1" "crouch_draw_uzis_left_blend2" blend XR -70 70 fps 11 $sequence "crouch_aim_uzis" "crouch_aim_uzis_blend1" "crouch_aim_uzis_blend2" blend XR -70 70 fps 14 loop $sequence "crouch_shoot_uzis_both" "crouch_shoot_uzis_both_blend1" "crouch_shoot_uzis_both_blend2" blend XR -70 70 fps 24 { event 5001 0 "15" } { event 5031 0 "15" } $sequence "crouch_shoot_uzis_right" "crouch_shoot_uzis_right_blend1" "crouch_shoot_uzis_right_blend2" blend XR -70 70 fps 24 { event 5001 0 "15" } $sequence "crouch_shoot_uzis_left" "crouch_shoot_uzis_left_blend1" "crouch_shoot_uzis_left_blend2" blend XR -70 70 fps 24 { event 5031 0 "15" } $sequence "crouch_reload_uzis_right" "crouch_reload_uzis_right_blend1" "crouch_reload_uzis_right_blend2" blend XR -70 70 fps 14 $sequence "crouch_reload_uzis_left" "crouch_reload_uzis_left_blend1" "crouch_reload_uzis_left_blend2" blend XR -70 70 fps 14 $sequence "ref_draw_m16" "ref_draw_m16_blend1" "ref_draw_m16_blend2" blend XR -70 70 fps 35 $sequence "ref_aim_m16" "ref_aim_m16_blend1" "ref_aim_m16_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_m16" "ref_shoot_m16_blend1" "ref_shoot_m16_blend2" blend XR -70 70 fps 30 { event 5005 0 "muzzle_spaw.txt" } $sequence "ref_shoot_m203" "ref_shoot_m203_blend1" "ref_shoot_m203_blend2" blend XR -70 70 fps 30 $sequence "ref_reload_m16" "ref_reload_m16_blend1" "ref_reload_m16_blend2" blend XR -70 70 fps 32 $sequence "ref_reload_m203" "ref_reload_m203_blend1" "ref_reload_m203_blend2" blend XR -70 70 fps 35 $sequence "crouch_draw_m16" "crouch_draw_m16_blend1" "crouch_draw_m16_blend2" blend XR -70 70 fps 35 $sequence "crouch_aim_m16" "crouch_aim_m16_blend1" "crouch_aim_m16_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_m16" "crouch_shoot_m16_blend1" "crouch_shoot_m16_blend2" blend XR -70 70 fps 30 { event 5005 0 "muzzle_spaw.txt" } $sequence "crouch_shoot_m203" "crouch_shoot_m203_blend1" "crouch_shoot_m203_blend2" blend XR -70 70 fps 30 $sequence "crouch_reload_m16" "crouch_reload_m16_blend1" "crouch_reload_m16_blend2" blend XR -70 70 fps 32 $sequence "crouch_reload_m203" "crouch_reload_m203_blend1" "crouch_reload_m203_blend2" blend XR -70 70 fps 35 $sequence "ref_draw_sniper" "ref_draw_sniper_blend1" "ref_draw_sniper_blend2" blend XR -70 70 fps 15 $sequence "ref_aim_sniper" "ref_aim_sniper_blend1" "ref_aim_sniper_blend2" blend XR -70 70 fps 10 loop $sequence "ref_shoot_sniper" "ref_shoot_sniper_blend1" "ref_shoot_sniper_blend2" blend XR -70 70 fps 20 { event 5021 0 "15" } $sequence "ref_aim_sniperscope" "ref_aim_sniperscope_blend1" "ref_aim_sniperscope_blend2" blend XR -70 70 fps 6 loop $sequence "ref_shoot_sniperscope" "ref_shoot_sniperscope_blend1" "ref_shoot_sniperscope_blend2" blend XR -70 70 fps 20 { event 5011 0 "15" } $sequence "ref_reload_sniper" "ref_reload_sniper_blend1" "ref_reload_sniper_blend2" blend XR -70 70 fps 22 $sequence "crouch_draw_sniper" "crouch_draw_sniper_blend1" "crouch_draw_sniper_blend2" blend XR -70 70 fps 15 $sequence "crouch_aim_sniper" "crouch_aim_sniper_blend1" "crouch_aim_sniper_blend2" blend XR -70 70 fps 10 loop $sequence "crouch_shoot_sniper" "crouch_shoot_sniper_blend1" "crouch_shoot_sniper_blend2" blend XR -70 70 fps 20 { event 5011 0 "15" } $sequence "crouch_aim_sniperscope" "crouch_aim_sniperscope_blend1" "crouch_aim_sniperscope_blend2" blend XR -70 70 fps 6 loop $sequence "crouch_shoot_sniperscope" "crouch_shoot_sniperscope_blend1" "crouch_shoot_sniperscope_blend2" blend XR -70 70 fps 20 { event 5011 0 "15" } $sequence "crouch_reload_sniper" "crouch_reload_sniper_blend1" "crouch_reload_sniper_blend2" blend XR -70 70 fps 22 $sequence "ref_draw_saw" "ref_draw_saw_blend1" "ref_draw_saw_blend2" blend XR -70 70 fps 24 $sequence "ref_aim_saw" "ref_aim_saw_blend1" "ref_aim_saw_blend2" blend XR -70 70 fps 12 loop $sequence "ref_shoot_saw" "ref_shoot_saw_blend1" "ref_shoot_saw_blend2" blend XR -70 70 fps 24 { event 5005 0 "muzzle_spaw.txt" } $sequence "ref_reload_saw" "ref_reload_saw_blend1" "ref_reload_saw_blend2" blend XR -70 70 fps 30 $sequence "crouch_draw_saw" "crouch_draw_saw_blend1" "crouch_draw_saw_blend2" blend XR -70 70 fps 24 $sequence "crouch_aim_saw" "crouch_aim_saw_blend1" "crouch_aim_saw_blend2" blend XR -70 70 fps 12 loop $sequence "crouch_shoot_saw" "crouch_shoot_saw_blend1" "crouch_shoot_saw_blend2" blend XR -70 70 fps 24 { event 5005 0 "muzzle_spaw.txt" } $sequence "crouch_reload_saw" "crouch_reload_saw_blend1" "crouch_reload_saw_blend2" blend XR -70 70 fps 30 $sequence "deadback" "deadback" fps 10 $sequence "deadsitting" "deadsitting" fps 10 $sequence "deadstomach" "deadstomach" fps 10 $sequence "deadtable" "deadtable" fps 10 $sequence "ShannonCaldwell_v1.2" "ShannonCaldwell_v1.2" fps 10 $sequence "barnaclehit" "barnaclehit" fps 20 ACT_BARNACLE_HIT 1 $sequence "barnaclepull" "barnaclepull" fps 25 loop ACT_BARNACLE_PULL 1 $sequence "barnaclecrunch" "barnaclecrunch" fps 18 ACT_BARNACLE_CHOMP 1 $sequence "barnaclechew" "barnaclechew" fps 15 loop ACT_BARNACLE_CHEW 1 $sequence "use_console_loop" "use_console_loop" fps 10 loop $sequence "use_console_loop2" "use_console_loop2" fps 20 loop $sequence "action_retina" "action_retina" fps 18 $sequence "action_studycart" "action_studycart" fps 12 $sequence "action_wave" "action_wave" fps 10 // End of QC script.