"VertexLitGeneric" { "$basetexture" "models\vikinghelmet\vikinghelmet" "$bumpmap" "models\vikinghelmet\vikinghelmet_normal" "$model" 1 "$envmapmode" 1 "$normalmapalphaenvmapmask" 1 "$envmap" "env_cubemap" "$envmapsaturation" .5 "$envmapcontrast" 1 }