"VertexLitGeneric" { "$baseTexture" "models\custom\player\hatsunemiku\MikuBody" "$bumpmap" "models\custom\player\hatsunemiku\MikuNormalMap" // "$envmap" "env_cubemap" // "$envmapmask" "models\custom\player\hatsunemiku\MikuBodySpec" // "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 1 "$surfaceprop" "flesh" "$selfillum" 1 "$model" 1 "$nocull" 1 "$phong" "1" // "$phongexponenttexture" "models\custom\player\hatsunemiku\MikuBodySpec" "$phongboost" "20" "$phongfresnelranges" "[0.50 0.5 1]" "$halflambert" "1" }